<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>http://www.blogger.com/feeds/17577442/posts/full</atom:id><lastBuildDate>Sun, 16 Jul 2006 08:03:04 +0000</lastBuildDate><title>Information Architecture</title><description></description><link>http://www.razvan-antonescu.info/ia/</link><managingEditor>Razvan Antonescu</managingEditor><openSearch:itemsPerPage>15</openSearch:itemsPerPage><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/115303799097609431</guid><pubDate>Sun, 16 Jul 2006 08:15:41 +0000</pubDate><atom:updated>2006-07-16T01:19:50.981-07:00</atom:updated><title>Mind Hacking Visual Transitions</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;blockquote cite="http://looksgoodworkswell.blogspot.com/2006/03/mind-hacking-visual-transi_114376913301122246.html">We experience it everyday. While talking with a friend at a park someone throws a frisbee to another person in the background. Without trying you notice this change of motion even though you are not looking directly at it. You can thank the superior colliculus for this little attention interruption.As the authors describe it this region of the brain is not very sophisticated. But it does a good job of telling you to pay attention because something may be coming at you. You aren't sure what it is but you had better pay attention to it.&lt;/blockquote>&lt;p class="citation">&lt;cite cite="http://looksgoodworkswell.blogspot.com/2006/03/mind-hacking-visual-transi_114376913301122246.html">&lt;a href="http://looksgoodworkswell.blogspot.com/2006/03/mind-hacking-visual-transi_114376913301122246.html">Looks Good Works Well: Mind Hacking Visual Transitions&lt;/a>&lt;/cite>&lt;/p>  &lt;p/>&lt;p/>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/07/mind-hacking-visual-transitions.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/115303790592329016</guid><pubDate>Sun, 16 Jul 2006 08:14:15 +0000</pubDate><atom:updated>2006-07-16T01:18:25.926-07:00</atom:updated><title>Paying Attention (or Not) to the Flickr Daily Zeitgeist</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;blockquote cite="http://www.oreillynet.com/pub/a/network/2004/12/06/mndhcks_1.html">You don't read a screenful of text in a completely voluntary way. You're constantly tugged all over the page by various factors, including how your eyes jump around, what some submodule of your brain thinks is important to look at next instead of the words, and so on.Click here to find out more!If we know about these factors, we can make web pages easier to read by making other elements on the screen less distracting.In this article, we'll take a look at a fairly common online widget and talk about where it works and where it doesn't work, in terms of visual attention and its design objectives. We'll use the Flickr Daily Zeitgeist as our example.&lt;/blockquote>&lt;p class="citation">&lt;cite cite="http://www.oreillynet.com/pub/a/network/2004/12/06/mndhcks_1.html">&lt;a href="http://www.oreillynet.com/pub/a/network/2004/12/06/mndhcks_1.html">O'Reilly Network -- Paying Attention (or Not) to the Flickr Daily Zeitgeist&lt;/a>&lt;/cite>&lt;/p>  &lt;p/>&lt;p/>&lt;p style="font-size:10px;text-align:right;">technorati tags:&lt;a href="http://technorati.com/tag/information+architecture" rel="tag">information+architecture&lt;/a>, &lt;a href="http://technorati.com/tag/flickr" rel="tag">flickr&lt;/a>, &lt;a href="http://technorati.com/tag/attention" rel="tag">attention&lt;/a>, &lt;a href="http://technorati.com/tag/fading+effects" rel="tag">fading+effects&lt;/a>&lt;/p>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/07/paying-attention-or-not-to-flickr.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/115303754151292499</guid><pubDate>Sun, 16 Jul 2006 08:08:08 +0000</pubDate><atom:updated>2006-07-16T01:12:21.521-07:00</atom:updated><title>What is a "Technosocial Architect"</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;blockquote cite="http://www.vanderwal.net/random/entrysel.php?blog=1844">People who understand the social interactions between people and the technologies they use to mediate the interactions need to understand the focus is on the social interactions between people and the relationship that technology plays. It is in a sense being a technosocial architect&lt;/blockquote>&lt;p class="citation">&lt;cite cite="http://www.vanderwal.net/random/entrysel.php?blog=1844">&lt;a href="http://www.vanderwal.net/random/entrysel.php?blog=1844">Technosocial Architect :: Off the Top :: vanderwal.net&lt;/a>&lt;/cite>&lt;/p>  &lt;p class="citation">A long article explaining the various elements of being a "Technosocial Architect"&lt;br/> &lt;cite cite="http://www.vanderwal.net/random/entrysel.php?blog=1844"/>&lt;/p>  &lt;p class="citation">&lt;br/> &lt;cite cite="http://www.vanderwal.net/random/entrysel.php?blog=1844"/>&lt;/p>  &lt;p class="citation">&lt;cite cite="http://www.vanderwal.net/random/entrysel.php?blog=1844">&lt;a href="http://www.vanderwal.net/random/entrysel.php?blog=1844">&lt;br/> &lt;/a>&lt;/cite>&lt;/p>  &lt;p/>&lt;p/>&lt;p style="font-size:10px;text-align:right;">technorati tags:&lt;a href="http://technorati.com/tag/information+architecture" rel="tag">information+architecture&lt;/a>, &lt;a href="http://technorati.com/tag/technosocial+architect" rel="tag">technosocial+architect&lt;/a>&lt;/p>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/07/what-is-technosocial-architect.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/115303724320738427</guid><pubDate>Sun, 16 Jul 2006 08:03:01 +0000</pubDate><atom:updated>2006-07-16T01:07:23.216-07:00</atom:updated><title>T-Model for Interaction Design</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;blockquote cite="http://www.peterboersma.com/blog/2006/07/dan-saffers-t-model-for-interaction.html">Dan Saffer just published his model for the relationships between Interaction Design (IxD) and the fields around it&lt;/blockquote>&lt;p class="citation">&lt;cite cite="http://www.peterboersma.com/blog/2006/07/dan-saffers-t-model-for-interaction.html">&lt;a href="http://www.peterboersma.com/blog/2006/07/dan-saffers-t-model-for-interaction.html">[BEEP]: Dan Saffer's T-Model for Interaction Design&lt;/a>&lt;/cite>&lt;/p>  &lt;p/>&lt;p/>&lt;p style="font-size:10px;text-align:right;">technorati tags:&lt;a href="http://technorati.com/tag/interaction+design" rel="tag">interaction+design&lt;/a>, &lt;a href="http://technorati.com/tag/information+architecture" rel="tag">information+architecture&lt;/a>&lt;/p>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/07/t-model-for-interaction-design.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/115297068902728595</guid><pubDate>Sat, 15 Jul 2006 13:34:00 +0000</pubDate><atom:updated>2006-07-15T06:38:09.036-07:00</atom:updated><title>Eyetracking Web Forms</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;blockquote cite="http://www.lukew.com/ff/entry.asp?374">Design research is quickly becoming the theme of the month here on Functioning Form. Following my discussions with Steve Portigal about ethnography and an analysis of granular bucket testing, Matteo Penzo has published an informative article on UXmatters that analyzes my Web Application Form Design article with eyetracking software.&lt;/blockquote>&lt;p class="citation">&lt;cite cite="http://www.lukew.com/ff/entry.asp?374">&lt;a href="http://www.lukew.com/ff/entry.asp?374">Functioning Form - Eyetracking Web Forms&lt;/a>&lt;/cite>&lt;/p>  &lt;p/>&lt;p/>&lt;p style="font-size:10px;text-align:right;">technorati tags:&lt;a href="http://technorati.com/tag/ia" rel="tag">ia&lt;/a>, &lt;a href="http://technorati.com/tag/information+architecture" rel="tag">information+architecture&lt;/a>, &lt;a href="http://technorati.com/tag/web+forms" rel="tag">web+forms&lt;/a>, &lt;a href="http://technorati.com/tag/eyetracking" rel="tag">eyetracking&lt;/a>&lt;/p>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/07/eyetracking-web-forms.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/114270140271018393</guid><pubDate>Sat, 18 Mar 2006 17:03:22 +0000</pubDate><atom:updated>2006-03-18T09:03:24.396-08:00</atom:updated><title>Four Modes of Seeking Information and How to Design for Them</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.boxesandarrows.com/view/four_modes_of_seeking_information_and_how_to_design_for_them">Four Modes of Seeking Information and How to Design for Them - Boxes and Arrows&lt;/a> &lt;br/> &lt;blockquote>I discovered the concepts in this article while preparing material for an introductory information architecture workshop. In the workshop, I thought it important to highlight that one aspect of designing for users was to understand the ways in which they may approach an information task. I was already familiar with the concepts of known-item and exploratory information seeking: they are common in the library and information science literature and are also discussed in Information Architecture for the World Wide Web.&lt;br />&lt;br />In my work on intranets and complex websites, I noticed a range of situations where people didn’t necessarily know what they needed to know. Additionally, when I opened my browser history to look for examples from recently-visited sites, I noticed that the majority of my own time was spent trying to find things that I had already discovered. These two modes didn’t fit into the concepts of known-item and exploratory information seeking. I call these “don’t know what you need to know” and re-finding.&lt;/blockquote>&lt;br/>&lt;br/>Technorati Tags: &lt;a href="http://technorati.com/tag/searching" rel="tag">searching&lt;/a>, &lt;a href="http://technorati.com/tag/navigation" rel="tag">navigation&lt;/a>, &lt;a href="http://technorati.com/tag/user%20experience%20" rel="tag">user experience &lt;/a>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/03/four-modes-of-seeking-information-and.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/114249964988867674</guid><pubDate>Thu, 16 Mar 2006 09:00:00 +0000</pubDate><atom:updated>2006-03-17T15:21:46.553-08:00</atom:updated><title>knemeyer.com: Mind: Essays :: Design Vision: Parts 5-8</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.knemeyer.com/dk.cfm?a=cms,c,336">knemeyer.com: Mind: Essays :: Design Vision: Parts 5-8&lt;/a>&lt;br />&lt;blockquote>Design Vision is an ongoing conversation between four industry veterans who want to explore the boundaries and definitions of design leadership today, particularly in digital product design. The first four parts of this conversation appeared on Luke Wroblewski's Functioning Form; parts 9-12 are hosted at Jim Leftwich's Orbitstar Interactica, while the last four parts will debut at Bob Baxley's Drowning in the Current.&lt;/blockquote>&lt;br />&lt;br />Technorati Tags: &lt;a href="http://technorati.com/tag/design" rel="tag">design&lt;/a>, &lt;a href="http://technorati.com/tag/information%20architecture" rel="tag">information architecture&lt;/a>, &lt;a href="http://technorati.com/tag/ia" rel="tag">ia&lt;/a>&lt;br />&lt;a href="http://technorati.com/tag/ia" rel="tag">&lt;/a>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/03/knemeyercom-mind-essays-design-vision.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/114249950148261179</guid><pubDate>Thu, 16 Mar 2006 08:58:21 +0000</pubDate><atom:updated>2006-03-16T00:58:21.490-08:00</atom:updated><title>Looks Good Works Well: Slides from eTech Talk </title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://looksgoodworkswell.blogspot.com/2006/03/slides-from-etech-talk.html">Looks Good Works Well: Slides from eTech Talk&lt;/a> &lt;br/> &lt;blockquote>I gave my eTech talk today at 12:15pm. I followed an incredible sweeping history of computing by George Dyson.&lt;br />&lt;br />I kept thinking, wow! how to follow someone like Mr. Dyson.&lt;br />&lt;br />But the talk seemed to be well received. Most importantly several folks really got excited about the vision that I was putting forth. In a nutshell, a pattern library becames a vocabulary for a tribe. It becomes a nesting place for exposing solutions to help create a passionate design  development community.&lt;/blockquote>&lt;br/>&lt;br/>Technorati Tags: &lt;a href="http://technorati.com/tag/UX" rel="tag">UX&lt;/a>, &lt;a href="http://technorati.com/tag/patterns" rel="tag">patterns&lt;/a>, &lt;a href="http://technorati.com/tag/IA" rel="tag">IA&lt;/a>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/03/looks-good-works-well-slides-from.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/114249914296822458</guid><pubDate>Thu, 16 Mar 2006 08:52:22 +0000</pubDate><atom:updated>2006-03-16T00:52:22.973-08:00</atom:updated><title>Digital Web Magazine - Usability for Rich Internet Applications </title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://digital-web.com/articles/usability_for_rich_internet_applications/">Digital Web Magazine - Usability for Rich Internet Applications&lt;/a> &lt;br/> &lt;blockquote>After struggling for years to design Internet applications around the limitations of HTML, I have been very excited by the recent release of a range of Internet applications with increased richness and interactivity.&lt;br />&lt;br />Rich Internet applications (RIAs) can provide opportunities to design much better user experiences. They can be faster, more engaging and much more usable. However, this improvement is not without its downside—RIAs are much more difficult to design than the previous generation of page-based applications. The richer interaction requires a better understanding of users and of human-computer interaction (HCI). Although there is a lot of HCI material and research available, it can be difficult to determine how it applies to this new environment.&lt;/blockquote>&lt;br/>&lt;br/>Technorati Tags: &lt;a href="http://technorati.com/tag/ria" rel="tag">ria&lt;/a>, &lt;a href="http://technorati.com/tag/rich%20internet%20applications" rel="tag">rich internet applications&lt;/a>, &lt;a href="http://technorati.com/tag/ia" rel="tag">ia&lt;/a>, &lt;a href="http://technorati.com/tag/information%20architecture" rel="tag">information architecture&lt;/a>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/03/digital-web-magazine-usability-for.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/114249897168033228</guid><pubDate>Thu, 16 Mar 2006 08:49:31 +0000</pubDate><atom:updated>2006-03-16T00:49:31.700-08:00</atom:updated><title>Bloug: Design resources from the Design Council </title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://louisrosenfeld.com/home/bloug_archive/000426.html">Bloug: Design resources from the Design Council&lt;/a> &lt;br/> &lt;blockquote>About Design looks like a promising resource; the UK's Design Council has pulled together useful information on a variety of design disciplines, ranging from information design to automotive design. Each section includes a variety of useful components, including definitions, examples, quotes, trends, events information, FAQs, tips, and further readings.&lt;/blockquote>&lt;br/>&lt;br/>Technorati Tags: &lt;a href="http://technorati.com/tag/design" rel="tag">design&lt;/a>, &lt;a href="http://technorati.com/tag/ux" rel="tag">ux&lt;/a>, &lt;a href="http://technorati.com/tag/user%20experience" rel="tag">user experience&lt;/a>, &lt;a href="http://technorati.com/tag/resources" rel="tag">resources&lt;/a>&lt;/div>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/03/bloug-design-resources-from-design.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/113947041432545335</guid><pubDate>Thu, 09 Feb 2006 07:33:34 +0000</pubDate><atom:updated>2006-02-08T23:33:34.326-08:00</atom:updated><title>The Lazy IA’s Guide to Making Sitemaps - Boxes and Arrows</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.boxesandarrows.com/view/the_lazy_ia_s_guide_to_making_sitemaps">The Lazy IA’s Guide to Making Sitemaps - Boxes and Arrows&lt;/a>: "Sitemaps are common deliverables, desired by clients who want a visual representation of a site. Since they are rarely used to make decisions, information architects may not consider them the valuable tools they are. The effort required to make and maintain them requires time that might be better used elsewhere. In fact, I would suggest that making sure the little boxes line up is a waste of an IA’s mental abilities.&lt;br />&lt;br />So what is an IA to do? Turn to Excel, of course. Storing sitemap data in a structured data format such as Microsoft Excel makes the data easy to edit, easy to share with the team, and easy to elaborate on (e.g., adding example notes and URLs that may not be appropriate for the map itself). Unfortunately, this approach requires maintaining a spreadsheet in addition to maintaining the visual sitemap."&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/02/lazy-ias-guide-to-making-sitemaps.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/113947024231048406</guid><pubDate>Thu, 09 Feb 2006 07:30:42 +0000</pubDate><atom:updated>2006-02-08T23:30:42.326-08:00</atom:updated><title>A List Apart: Articles: Home Page Goals</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.alistapart.com/articles/homepagegoals">A List Apart: Articles: Home Page Goals&lt;/a>: "When I set out to design a website, I do it backwards. I start with the design of the smallest, deepest element: the story page or search results. Then I work backwards to design their containers: section pages, indexes. Then, lastly, I work on the home page.&lt;br />&lt;br />I do this because each container needs to adequately set expectations for what it contains. If the home page says one thing, but the internal pages say another, that’s going to lead to a user-experience failure."&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/02/list-apart-articles-home-page-goals.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/113946945815739045</guid><pubDate>Thu, 09 Feb 2006 07:17:38 +0000</pubDate><atom:updated>2006-02-08T23:17:38.166-08:00</atom:updated><title>DonnaM: Taking a content inventory</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.maadmob.net/donna/blog/archives/000669.html">DonnaM: Taking a content inventory&lt;/a>: "You take a content inventory because, before redesigning a website or intranet, you need to know what you have. This is especially important if you will be migrating your content to a new structure or new CMS - at some point you need to know every single content element.&lt;br />&lt;br />Even if you aren't doing a big migration, an important step in a redesign project is gaining a deep understanding of the content - not only what you have, but what types of content you have and the relationships and patterns within the content.&lt;br />&lt;br />Taking an inventory tells you what you have, and if you do it well, will also put you on the path where you have a good understanding of the content."&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/02/donnam-taking-content-inventory.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/113740631161880732</guid><pubDate>Mon, 16 Jan 2006 10:11:51 +0000</pubDate><atom:updated>2006-01-16T02:11:51.783-08:00</atom:updated><title>GUUUI - Visio - the interaction designer's nail gun (2nd edition)</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.guuui.com/issues/01_06.php">GUUUI - Visio - the interaction designer's nail gun (2nd edition)&lt;/a>: "This second edition of the article includes a brush-up of the text and illustrations and a new and improved prototyping tool for Visio 2003. Unfortunately, the new tool isn't compatible with older versions of Visio. If you have a version of Visio prior to 2003, please refer to the first edition of this article, where you can download the old version of the prototyping tool."&lt;br />&lt;br />Tags:&lt;br />&lt;a href="http://technorati.com/tag/visio" rel="tag">visio&lt;/a> || &lt;a href="http://technorati.com/tag/information%20architecture" rel="tag">information architecture&lt;/a>&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/01/guuui-visio-interaction-designers-nail.html</link><author>Razvan Antonescu</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/17577442/posts/full/113706621196847302</guid><pubDate>Thu, 12 Jan 2006 11:43:31 +0000</pubDate><atom:updated>2006-01-12T03:43:31.970-08:00</atom:updated><title>Battarbee, Katja - Co-Experience</title><description>&lt;div xmlns="http://www.w3.org/1999/xhtml">&lt;a href="http://www.uiah.fi/page_exhibition.asp?path=1866,1919,4461,6561,6563,15165">Battarbee, Katja&lt;/a>: "This dissertation introduces an approach to understanding user experience that departs from the more traditional user or product centric approaches. This approach, co-experience, builds on an understanding of experience as social interaction. It focuses on how in and through social interaction experiences and their products come to find their place in people’s lives."&lt;/div></description><link>http://www.razvan-antonescu.info/ia/2006/01/battarbee-katja-co-experience.html</link><author>Razvan Antonescu</author></item></channel></rss>